Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts

Tuesday, July 15, 2014

Featured 7-15-2014: Biblionasium

BiblioNasium
 
Designed to engage, encourage, and excite young people about reading, BiblioNasium is a free, social network for children in elementary and middle school.
 
BiblioNasium 1
 
BiblioNasium includes the tools to function as a literacy partner, helping teachers efficiently develop and propel an effective, challenging, independent reading program.
 
Differentiate reading programs to meet students' individual needs by monitoring reading logs, creating reading challenges, and helping students expand genre choices and tailor reading lists. Build and manage programs by group, class, grade, and individual student.
 
BiblioNasium 2
 
More that you can do with BiblioNasium:
  • Track what each student is reading and at what level, using Lexile® measures provided onsite.
  • Virtual bookshelves help kids keep track of what they’ve read, what they like, and what they plan to read.
  • Kids can share book recommendations and books, building conversation and connections around reading.
  • Mascot and reading coach Chip Manzee motivates and entertains kids, challenging them and rewarding good reading behavior.

 Tour the Biblionasium website
 
BiblioNasium has taken measures to keep information safe. Only approved friends and the registered educator can see a student’s name and school.  Other signed-in users can see the student’s anonymous username, books, and other non-personal information. No users can see student information without authorization.

DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Wednesday, July 9, 2014

Featured 7-9-2014: Global Writes

Global WRITeS
 
Global Writes works with schools and school districts to develop and implement programs integrating performing arts techniques with literacy programs.

Global WRITeS 1
 
Global Writes helps schools develop technology applications to share student-created work for publication and feedback. This includes the use of digital media, videoconferencing, podcasting, and blogging.
 
Schools and districts can get assistance in finding local arts partners as a classroom collaboration resource as well as in seeking local funding to sustain arts integration programs.
 
Global Writes helps schools around the world work together to foster communication and collaboration among students around literacy-based projects integrating the arts using technology as a resource.
 
Global Writes 2
 
Professional development opportunities focus on arts integration with existing literacy curriculum, providing teachers with opportunitites to develop an appreciation of the arts across the curriculum and confidence in using performing arts techniques in their classrooms.
 

 Watch a Global Writes overview
 
Global Writes provides both formative and summative evaluations to monitor student progress in their programs and supplies data to support increases in student achievement and teacher knowledge.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Tuesday, June 17, 2014

Featured 6-17-2014: Radix Endeavor

The Radix Endeavor
 
The Radix Endeavor is a multiplayer online game for STEM learning in high school.
 
When a player enters the Radix Endeavor  she finds herself on an island with many unknown species of plants and animals, many mysterious places waiting to be discovered, and many problems to be solved. She must try to determine what is causing the problems, how the natural systems work, and which factors need to be changed to improve the lives of the people and save the island from destruction.
 
The Radix Endeavor 2
 
The game offers students the opportunity to participate in a collaborative, social experience in a systems-based game world while they explore how that world works and discover important scientific concepts.
 
The initial phase of the Radix Endeavor will cover topics in biology, algebra, geometry, probability, and statistics. Designed to align with the Common Core standards in mathematics and Next Generation Science Standards for high school students, there is also particular emphasis on developing key mathematics practices and 21st century skills.
 
Screenshot 2013 12 02 06 26 44
 
Innovative task-based assessments will be embedded into the game, and that data will be used to track players’ strategies, progress, and potential misconceptions. The data will be analyzed in real time to offer feedback and support to the player to promote learning when concepts and skills are being first introduced. It will also be available on a 'Teacher Portal' to help teachers monitor student progress and differentiate their lessons to meet students’ needs.
 

 Watch The Radix Endeavor Trailer
 
The Radix Endeavor is being developed at the MIT Education Arcade in collaboration with Filament Games, and is funded by the Gates Foundation.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Monday, May 19, 2014

Featured 5-19-2014: Google Classroom

Google
 
Classroom is a new, free tool coming to Google Apps for Education that helps teachers easily and quickly create and organize assignments, provide feedback, and communicate with their classes.

Introducing
 
By integrating Google Docs, Drive, and Gmail, Classroom can help teachers manage assignments quickly and easily, and communicate with their students more efficiently and effectivelyClassroom lets teachers make announcements and pose questions online.
 
Students using Classroom are able to better organize their work, complete and submit assignments, and interact directly with their teachers and peers. Drive folders are automatically created for each assignment and for each student. Students can readily see what assignments are due on an assignments page.
 
 
Classroom contains no ads, does not use your content or student data for advertising purposes, and is free for schools.
 
Introducing 1
 
A limited number of educators are being invited to try Classroom. Teachers can apply for a preview. By September, Classroom will be available to any school using Google Apps for Education.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Monday, May 12, 2014

Featured 5-12-2014: EverySlide

EverySlide
 
EverySlide involves students by making it possible to integrate open-ended questions and polls in the same slides you are already using.

EverySlide 1
 
free EverySlide educator license can make your classroom more interactive:
  • Re-use existing slides
  • More engaged students
  • Know what students are thinking
  • Generate class reports
  • Instant polls and word clouds
  • Students use their own devices
Upload a presentation created in PowerPoint or Keynote to EverySlide and press ‘present'. A unique registration link will be generated that your class can use to join your slideshow using any device they happen to have.
 
EverySlide 2
 
Ask a question or run an instant poll. After the presentation, you can review students’ interactions online or download their details and answers as a spreadsheet. You can leave a copy of your slides on participants’ devices.
 

 Watch an overview of EverySlide
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Wednesday, May 7, 2014

Featured 5-7-2014: Shooloo Learning

 Shooloo
 
Upper-elementary and middle school students can help one another practice word problems and apply math to real life using the collaborative learning platform, Shooloo, which means “Number Joy” in Chinese.

Shooloo 1
 
At Shooloo  students can write their own math word problems, publish them onto the web, get feedback from other students, demonstrate their solutions, and continuously clarify their math reasoning.
 
Tagged with the associated Common Core State Standard, word problems are accompanied by I Can statements. Students can easily compile their own I Can journals, enabling teachers to assess which students are struggling with which Common Core standard. Analytics provide automated progress tracking, real-time reporting, and standards-based grading.
 
Shooloo 2 2
 
Founded just last year, Shooloo already claims the world’s largest collection of student-authored math word problems that can be used for on-line learning, worksheets, discussions, and assessment.
 


The Shooloo concept aligns with the Common Core State Standards for Mathematical Practices. Students publish their own math word problems, construct viable arguments, critique the reasoning of others, and model real life with mathematics.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Monday, May 5, 2014

Featured 5-5-2014: eduCanon

EduCanon s blog
 
eduCanon is an online learning tool that can be used to build and share interactive video lessons transforming passive content into an active experience for students.

EduCanon
 
Begin with a YouTube, Vimeo, or TeacherTube video. Use eduCanon to break the content into digestible chunks by time-linking activities that students interact with as they view the video - increasing student engagement and, with real-time monitoring, informing the next day’s lesson planning.
 
Principally designed to be used in a 1:1 student learning environment, teachers have used eduCanon in class as a blended tool, assigned students an eduCanon lesson as homework in a flipped setting, and had students to create their own lessons. eduCanon is flexible enough to be adapted to your resources and teaching style.
 
EduCanon 1
 
eduCanon is a web-based app, so no downloading or installation is required. It works on Macs and PC, on all major browsers, but the best experience comes with Chrome or Safari. It can even be embedded into a website or blog.
 

 Watch eduCanon’introductory video
 
eduCanon is committed to keeping a free, functional site. Some premium features are offered such as gradebook export, free response question types, and a lesson search giving you access to the library of high-quality lessons created by users.
 
Note: Students are not required to have an email address to sign up for eduCanon.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Thursday, May 1, 2014

Featured 5-1-2014: Pear Deck

Pear Deck makes it easy to plan and build interactive lessons that promote active learning in the classroom. Real-time data provides teachers the feedback needed to make on-the-fly adaptations.

Pear Deck 1
 
Create a new Pear Deck from Google Drive then use the editor to quickly create any of four kinds of slides: static, multiple choice, Draggable™, or free response. You can also import slides from most presentation software, such as Powerpoint or Keynote, as a PDF.
 
Pear Deck 2
 
Once your Pear Deck is built, launch a unique presentation session directly from the editor to your students using your Google Apps for Education domain. Pear Deck’s Google Chrome extension lets you launch the presentation on their devices with no cooperation required.
 
Pear Deck
 
Students follow along on their devices and respond to the unique question types when prompted. As the teacher, your device can isolate individual or groups of answers to put on the interactive whiteboard for further discussion or review.
 

 See how to present a Pear Deck
 
Pear Deck is currently in limited beta. They are looking for schools that:
  • Use Google Apps for Education
  • Use or are evaluating Chromebooks
  • Are driven to fostering an environment of active learning
  • Are driven to increase and improve formative assessments and data-driven instruction
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Monday, April 28, 2014

Featured 4-28-2014: Scrawlar

‎brianaspinall
 
Scrawlar offers schools free cloud-based collaborative word processing that works on any smartphone, tablet, or computer.
 
Use Scrawlar to create, edit, share, and save documents on any web-connected device. No app, installation, or plugin is needed.
 
Scrawlar 1
 
After creating and saving a document, students have the option to share with any classmates. They can also choose whether other people can edit or just view the original document.
 
As a teacher, create an account for any class. Add your students to your network, each student is assigned a password. Students login using the class code you provide and their unique passwords. No student signup or email is required.
 
Teachers can leave feedback right on documents, and parents can follow along in real-time from anywhere.
 
Scrawlar
 
Scrawlar also offers an easy-to-use whiteboard interface that includes basic drawing tools and text.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Monday, April 7, 2014

Featured 4-7-2014: Geddit

ITunes

Geddit is a free iOS app that enables students to give instant private feedback about their understanding in real-time in the 1:1 classroom. It also works on any web-enabled device.

Geddit 2
 
Designed to be used with any lesson, you don't have to change anything to use Geddit.  Start collecting real-time, personal student feedback as they participate in your lesson.
 
You can get insights into your students’ confidence and understanding in context. Geddit includes several built-in question-and-answer features. Multiple choice and short answer responses let you immediately check for evidence of understanding. 
 
Geddit 3
 
Students can develop metacognitive skills using Geddit. They are able to develop a realistic understanding of their own learning, at the same time you can identify individual student needs on the fly with Instant, real-time feedback facilitating better differentiation.
 
Geddit supports differentiation by helping you: 
  • Respond to needs and effectively direct your attention
  • Form collaborative groups based on ability
  • Facilitate peer-to-peer coaching

 
Geddit for iPhone, iPad, and iPod Touch is available free from the iTunes Store and requires iOS 5 or later.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Tuesday, March 25, 2014

Featured 3-25-2014: SimCityEDU: Pollution Challenge!

SimCityEDU

SimCityEDU: Pollution Challenge! is a game-based learning and assessment tool designed to engage middle school students with a high-quality game experience in which they can develop real-world problem-solving skills.
 
SimCityEDU 1
 
Playing the role of mayor, students are challenged to address environmental impact while balancing the employment needs and the happiness of the city’s citizens.
 
SimCityEDU: Pollution Challenge! was designed in partnership with assessment experts from Educational Testing Service and Pearson. As well as helping students learn about the factors affecting the environment in a modern city, the game also provides formative assessment information about students’ ability to problem solve, explain the relationships in complex systems, and read informational texts and diagrams.
 
SimCityEDU: Pollution Challenge! consists of six different missions centered on the theme of environmental impact. In each mission, students are required to solve increasingly complex problems.
 
SimCityEDU 2
 

SimCityEDU: Pollution Challenge! addresses such 21st century skills as critical thinking and problem solving. It also aligns with several Common Core standards such as citing specific textual evidence to support conclusions, integrating information from texts and diagrams, reading and understanding text and making logical inferences from it.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Monday, March 17, 2014

Featured 3-17-2014: Oppia

Oppia

Students can learn by doing using the interactive online activities that can be created with Oppia  It allows students to engage more deeply with activities in a way that videos or books often do not permit.

Oppia 1
 
Oppia uses interaction dialogues to facilitate the way that a student has and a teacher work together. In an interaction dialogue, a teacher asks a student a question, and the student then reacts. The teacher responds in a way that is helpful to the student. Unfortunately, the teacher will sometimes not have time to address every individual issue or to work out an appropriate response. In many cases another teacher in a different school has been faced with the same question. Teachers using Oppia to record such interactions can share their knowledge with more students without duplicating effort.
 
Oppia explorations are the main units of learning. These multi-stage interactive activities are meant to engage readers in a learning conversation and provide formative feedback.
 
Any user of Oppia can play through, browse, and search for any public explorations. To create or edit explorations, a user will need to be logged-in and author his/her work under a username. All explorations are initially private, meaning they can only be viewed by the exploration's editors, invited playtesters, and site administrators. 
 
Responses submitted to explorations are stored anonymously. These responses are shown to exploration's creators and editors, in order that the explorations can be improved over time. When an exploration has developed to the level of being appropriate for general use, it may be published.
 
Oppia 2
 
Writing, editing, or learning from explorations on Oppia is completely free, no trial periods, no freemium plans, no advertisements. Additionally, all lessons on oppia.org are licensed Creative Commons Attribution-ShareAlike, which means that you are allowed to copy, modify, and reuse lesson content.

 View an overview of Oppia
 
Much of the code that powers this site was written as an open-source project by a group of Google engineers in their '20% time.' However, Oppia is not a Google product, and Google bears no responsibility for the content of this website.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0

Monday, March 3, 2014

Featured 3-3-2014: Lightning Grader

Lightning Grader

Lightning Grader is a web application that allows educators to quickly and easily create and grade assessments and generate robust reports about student, class, and school performance.

Lightning Grader 1
 
Lightning Grader furnishes three different styles of assessments, including flexible assessment, giving educators the ability to personalize questions. Essay questions offer four different-size text boxes for students to enter their responses, all student work can be viewed online.
 
Assessments can be printed on paper then automatically graded by simply scanning them through a regular copy machine and uploading the files to the system. After that, Lightning Grader does all the work.
 
Lightning Grader 2
 
With the Rich Text Editor feature, educators can quickly and easily choose from an extensive list of functions and math equations making it easy to create math and science questions.
 
Questions can be aligned to state and Common Core Standards with just a click of the mouse.
 

 
Launched in 2012, Elijah Stambaugh, a former junior high school math teacher, invented Lightning Grader as an efficient way to improve his students’ performance without the tedium of grading stacks of papers.
 
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0
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