DragonBox was created to counter student negativity toward algebra by making it simple to understand and learn algebra´s "big ideas," with or without help, at one’s own pace.
The conception of DragonBox was based on...
… the belief and the vision that human beings are hardwired to learn extremely complicated concepts. By placing the student at the center of the learning process one can engage the brain of the students in an optimal manner, achieving results in agreement with the marvelous capacity of the human brain.
DragonBox starts by teaching algebra before arithmetic. Initially, pictures rather than numbers or variables are used to demonstrate the algebra ''game'' before developing its traditional formalism. The game is focused on mathematical rules throughout.
Playing DragonBox can help kids develop creative thinking. Players discover algebraic rules and have to use the rules to solve puzzles. This can lead to a lot of trial and error, encouraging higher level thinking.
Some of the key principles used in designing DragonBox:
- Students learn more when they are engaged.
- An important contributor to learning is immediate feedback.
- Students should be presented with challenges that match their level of mastery.
- Students should be assessed in a formative, non-intrusive way.
- Discovery or experiential learning is more effective than instructional-based teaching.
- Students learn differently and at different paces.
- The language we use to teach mathematics is a barrier to understanding.
DragonBox Algebra 5+ is meant to give younger kids a head start in mathematics and algebra. DragonBox Algebra 12+ covers more advanced topics in mathematics and algebra. Both are available for Android and iOS.
DISCLOSURE OF MATERIAL CONNECTION: http://cmp.ly/0
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