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Conferencing features include whiteboarding, video conferencing, screen sharing, and VOIP. Collaboration features such as contextual discussion forums, voice-notes, tracking and logging activity can be found. Continuous rooms are always saved and always-on.




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Coderdojo is a global collaboration providing free and open learning centered around free, non-profit coding clubs and regular sessions for young people.

CoderDojos are set up, run by, and taught at by volunteers. Young people learn how to code, develop websites, apps, programs, games and more.
CoderDojos organize tours of technology companies, guest speakers who talk about their careers and what they do, and other events.
There are hundreds of CoderDojos around the world. Click here to see a list of where CoderDojos are currently located.

As well as learning to code, members meet like minded people and share what they’ve been working on. CoderDojo makes development and learning to code a fun, sociable experience.
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Watch a Silicon Republic report on CoderDojo
CoderDojo is a non-profit organization founded by James Whelton and Bill Liao in early 2011.
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The Autodesk 123D family of apps makes it possible for users to design, make, and share 3D projects on the web, using a computer, or with an iPad.
Autodesk 123D includes five apps: Design, Make, Catch, Sculpt, and Creature.
The 123D Design web app can be used on any computer with access to the Internet. Or, create designs and play around with shapes on your iPad. Powerful but simple creation and editing tools allow you to develop more sophisticated designs.
Make awesome objects with 123D Make. Select from stock 3D models, then experiment with different configurations, or upload your own and try out various construction techniques. Print the plans yourself, cut-patterns and assembly instructions are automatically generated. Alternately, you may choose to have the parts cut precisely and delivered to you. Either way, you can then assemble your 3D project using simple tools like glue and pins.
Catch turns ordinary photos into 3D models. With Shape, push, pull, pinch, paint, smooth, grab, tug your designs into just what you want. Bulge, flatten, or refine your creation to achieve dramatic, comic, or frightening effects with Sculpt. Creature lets you design and 3D-print incredible characters right from your iPad.
Watch the video: Autodesk 123D: Create. Share. Make.
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Online eLearning course authoring with easygenerator allows designing flexible courses that meet learners' needs by facilitating the development process.
Workflow assignments, course development version control, content reuse, and the ability to reformat eLearning for mobile delivery are some of the features of easygenerator's SaaS eLearning authoring tool.
eLearning authoring with easygenerator starts with a design process that includes:
Determination of the learning objectives.
Planning how to assess learner comprehension.
Identifying content needed so the learner can meet objectives.
Easygenerator supports collaboration between instructional designers, developers, and subject matter experts through its workflow and role assignment system. Because of its approach in using learning objectives, easygenerator can help you create better, more effective eLearning courses.
Watch a video demo of easygenerator
Elearning authoring with easygenerator is available through a free option or a subscription option. The free authoring software has all the functionality you need to create adaptive eLearning courses, that you can publish on the web, in any LMS, and on mobile devices.
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QwertyTown teaches an essential aspect of literacy for today's students, keyboarding. QwertyTown reinforces skills through safe online communication, addresses Common Core literacy standards, is entirely web-based, and is customizable for learners with different abilities

Reasons educators use QwertyTown:
Teachers and administrators are able to oversee and guide their students’ experiences in QwertyTown. Teachers can view full transcripts of their students’ Qmail messages and chats. They can add or remove individual students’ access to features of the Chatterbox, and can regulate who their students add to their Friends Lists.

Schools may sign up to try out QwertyTown with a free 30-day trial that includes one free teacher account and thirty student accounts. QwertyTown runs in Chrome, Safari, Firefox, and IE7+ and requires Adobe Flash Player 10 or newer.
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From The Innovative Educator blog, Creating a plan with students to use cell phones for learning presents a complete lesson plan in which your students will address cell phones as learning tools.

Starting with a discussion of the potential uses of cell phones as learning tools, students will then decide for what educational purposes their cell phones may be used.
Teachers will have students use their own phones to participate in a Poll Everywhere multiple choice poll and a free-text poll, thereby modeling what they are presenting.
Students will develop a plan for educational uses of cell phones and design a contract for cell phone use in the classroom.

The lesson includes a sample planning worksheets, NETS standards, and research-based instructional strategies.

Poll Everywhere uses cell phones and other mobile devices to create stylish real-time response experiences.

Poll Everywhere makes text-to-screen applications for SMS voting and text walls that can be displayed on the web or in Keynote/PowerPoint. Poll Everywhere can be used anywhere an audience can text or tweet. All the students in a class can now communicate with the teacher in real-time during the lesson through the use of cellphones.

Poll Everywhere is a low cost alternative to expensive classroom response systems and clicker keypads.
Watch An Educator's Introduction to Poll Everywhere
Poll Everywhere's products are used by Fortune 500 companies as well as K-12 teachers. Their customers include Google, TED, McDonalds, and others.
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The TechMatrix is a web-based tool to help locate educational and assistive technology products for students with disabilities.

The TechMatrix is searchable by keyword and lets visitors find and compare educational and assistive technology products side-by-side to help them make informed decisions. Resources are grouped into four main content areas: math, science, reading, and writing.

The TechMatrix offers these tools to educators of students with disabilities:

The TechMatrix is a product of the National Center for Technology Innovation and the Center for Implementing Technology in Education with support from the US Department of Education, Office of Special Education Programs and the NEC Foundation of America.
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The General Motors Education website offers teachers and students resources and activities that highlight energy, environment, and sustainability topics.

Teachers can find many resources at GM Education, including free lesson plans, that have been developed for the classroom through partnerships with Weekly Reader, Junior Achievement, and Keystone Center covering a variety of topics around energy, advanced technologies, and alternative fuels.

GM Education lesson plans are designed for specific grade levels and meet national education standards for a variety of subjects. Games, articles, technology animations, and career information designed specifically for students can also be found on the site.

GM Education's Teach Green blog is a place where educators share their tips and inspirations for teaching lessons about the environment. Teach Green encourages conversation, information sharing, and the exchange of advice among teachers who want to promote "green" lessons in their classrooms. The blog was recognized with an Impact Award by the New Jersey Technology Education Association.
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Tech4Learning is an educational technology company innovating and marketing professional development programs and creativity products for K-12 education.

Since 1999, Tech4Learning has been developing award-winning software tools to support effective use of educational technology and help build 21st century skills. Through strategies like project–based learning and differentiated instruction, Tech4Learning hopes to improve classroom technology so that students are actively and creatively engaged in the learning process, and will be prepared to use their skills and knowledge in the real world.

Among the 21st-century skills that Tech4Learning tools are designed to develop are Creativity and Innovation, Critical Thinking and Problem Solving, and Communication and Collaboration.

Tech4Learning software tools:

Tech4Learning software tools provide a platform students can use to share knowledge and understanding, communicate original ideas and solutions, and share their interests globally.
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